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Medicines
Healing Potion [Low] Common Recovers 300 health.
Healing Potion [Mid] Common Recovers 900 health.
Healing Potion [High] Common Recovers 1800 health.
Healing Potion [Pre] Common Recovers 3500 health.
Mana Potion [Low] Common Recovers 350 mana.
Mana Potion [Mid] Common Recovers 1000 mana.
Mana Potion [High] Common Recovers 2000 mana.
Mana Potion [Pre] Common Recovers 3500 mana.
Elixir [Beg] Common Recovers 300 health and mana.
Elixir [Int] Common Recovers 900 health and mana.
Elixir [Adv] Common Recovers 1800 health and mana.
Elixir [Pre] Common Recovers 3500 health and mana.
Antidote [Low] Common Cures poison. Not usable after level 30.
Antidote [Mid] Common Cures poison. Not usable after level 60.
Antidote [High] Common Cures poison. Not usable after level 100.
Antidote [Pre] Common Cures poison. Not usable after level 120.
Stimulant [Beg] Common Removes stun and stun counter from one of your mercenaries. Not usable after level 30.
Stimulant [Int] Common Removes stun and stun counter from one of your mercenaries. Not usable after level 60.
Stimulant [Adv] Common Removes stun and stun counter from one of your mercenaries. Not usable after level 100.
Stimulant [Pre] Common Removes stun and stun counter from one of your mercenaries. Not usable after level 120.
Life Potion [Low] Common Revives a dead mercenary. Not usable after level 30.
Life Potion [Mid] Common Revives a dead mercenary. Not usable after level 60.
Life Potion [Adv] Common Revives a dead mercenary. Not usable after level 100.
Life Potion [Pre] Common Revives a dead mercenary. Not usable after level 120.
Growth Vial [Low] Common Randomly boosts a character's stats at the cost of one bonus point. Usable for a character with less than [150] bonus stat points.
Growth Vial [Mid] Common Randomly boosts a character's stats at the cost of one bonus point. Usable for a character with less than [300] bonus stat points.
Growth Vial [Adv] Common Randomly boosts a character's stats at the cost of one bonus point. Usable for a character with less than [500] bonus stat points.
Growth Vial [Pre] Common Randomly boosts a character's stats at the cost of one bonus point. Usable for a character with less than [600] bonus stat points.
Secret Vial of Potential Common Converts Skill Potential into useable Skill Points.
Blessing Potion Common For 50 battles, your attack power will increase by 50% and defense will increase by 10%. You will also gain an extra 50% exp. for 50 battles.
Water of Life Common Recovers the health and magic power of all mercenaries and resurrects all dead mercenaries.
Mysterious Vial: Valor Common Recovers 3500 health.
Mysterious Vial: Wisdom Common Recovers 3500 mana.
Mysterious Vial: Death Common Decreases 10,000 health.
Strength Refund Vial Common Refunds Strength gained from Growth Vials and returns them as Bonus Points.
Intelligence Refund Vial Common Refunds Intelligence gained from Growth Vials and returns them as Bonus Points.
Dexterity Refund Vial Common Refunds Dexterity gained from Growth Vials and returns them as Bonus Points.
Vitality Refund Vial Common Refunds Vitality gained from Growth Vials and returns them as Bonus Points.
Secret Vial of Amnesia Common You can change to another class, except the Maniac class, through NPC Divine Diety.
Secret Vial of Rebirth Common Permits change of gender/appearance from NPC Divine Deity.
Secret Vial of Protection Common For 7 days or up to 10 times, your equipment will be protected when someone uses King's Judgment or PK against you. Each King's Judgment/PK will cost one usage.
The Grace of Onteotl Common You won't be affected by the madness of Tlaltecuhtli. If you have the same effect remaining, the time span will be reset.
Secret Vial of Stability Common Blocks Madness of Nature magic for 2 hours. If you already have this effect, the time limit will reset.
Jiuyodian Common Protects you from extra damage done by ghosts for 2 hours. If you already have this effect, using this item will reset the time limit.
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