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A Look Into Atlantica’s FutureJump to page : 1 2 3 4 5 Now viewing page 1 [25 messages per page] | View previous thread :: View next thread |
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| Developer |
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![]() Developer Posts: 7 ![]() | Greetings. This is the Atlantica Development Team in South Korea again. It’s our pleasure to bring you our second Dialogue With The Developers. Last time, we took a look back and shared with you our pasts experiences developing games, and how Atlantica is the culmination of 15 years of dreaming on the part of the development team. Now, let’s take a little peek into the future of Atlantica. One of the great things about an online game is that new content can be constantly added. Not like packaged games, where you have to wait for the next version of the game, and then go to the store to buy the packaged product. Well, it felt like something was lacking every time we launched a new game like that. Now, as we mentioned in the first dialogue, we’re trying to break from our past, and the regrets we had about our previous games. Now we are treating each update as if it’s a new product, yet building on the solid foundation that we’ve established with your help and critical feedback, to make an even better Atlantica, with many new adventures. However, a long and bright future for Atlantica is going to require more than just a few updates. Then what are the plans for the future that the Atlantica Development Team is considering. Below are the blueprints for that plan. 1. Adventure We still remember the days when we were young and amazed by some of the stories we heard, especially the great mysteries of the world. Like, are there UFOs in the Bermuda Triangle? What’s the story behind the Nazca Lines of Peru? Is the North Pole really a gateway to another dimension? We’re sure you’ve had similar questions. Yet even today, with advances in science and technology, there are still no answers to these questions. Well, we here on the Atlantica Development Team might not have the right answers, but we can use these mysteries to take you on new adventures. In the game, you can expect new areas and characters that will help to unveil some of the hidden secrets of the world. You might be sent back to Angkor Wat to uncover more truths about Atlantis, or read between the Nazca Lines to learn more about the lost land. Stonehenge in England might really be more than a pile of rocks, and see just where the North Pole does take you. So will you be ready for these adventures? 2. Allies Your adventure can be much more enjoyable when you have trustworthy friends to travel with, say as part of a guild. And some of you have already discovered the expeditions you can partake in with these allies of yours - the guild and nation dungeons. And there will be more added in the future. And in these future community dungeons you can expect even greater rewards. And you might even face a deadly battle with another community. 3. Settlement Established a solid core of allies? Found great wealth through your many adventures? Tired of the constant battles? Maybe it’s time for you settle down and become part of a community. Then start your own family, including children who you can educate, as well as train to fight with you in battles. And you just might discover some unrealized powers after a good night’s sleep at home with your beloved family. 4. Competition Even after you’ve settled down, you still might need to earn some money, as well as fight more deadly battles to protect yourself, your family, and your community. And the competition you might have to face under these circumstances won’t necessarily be from the same server. Expect to take on players from across the Atlantica world, and the Atlantica servers, if you want to maintain your fame or if you need to engage in war to find more loot. But we’re not worried about you, since you’ll have your allies’ and friends’ support as reinforcements. This is just a sampling of what’s in store for you with the future updates of Atlantica. And there will be much more content that we come up with, but we also hope there will be content inspired by you, our players. Right now we don’t know what Atlantica will look like in 10 years because we don’t know how you will help shape what the game will be. But one thing that we are sure of is that we will have many more stories to tell, many more adventures for you to enjoy, and many more friends for us to make. | ||
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| Devil |
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Total Newbie Posts: 8 ![]() Location: Canada | Well, sounds fantastic. Atlantica is already a step in a brilliant direction. It steps away from the generic MMORPG in such ways that makes it feel like you're actually immersed in this fantastic world. The most admirable part of the game has to be the combat system. It brings us back to the good 'ol days of RPG games; classics like Super Mario RPG, Final Fantasy, and some Fire Emblem. Most games of this era (and this genre) are usually "click-monster-and-watch-your-character-hack-away" games. As a tactical game, it is definitely a must-try for anyone who is appealed by MMORPG's with depth. As a dedicated player, I hope to see this game evolve beyond my expectations. It really shines among games like Perfect World, CABAL, 2Moons, and SilkRoad. It's definitely ranked up there with games like MapleStory, which like Atlantica, steps away from the typical MMORPG. Thank you, Atlantica Development Team. You gave birth to brilliance. Edited by Devil 11/5/2008 4:45 PM | ||
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| Biddleoo |
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![]() Philanthropist Posts: 486 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | So in short: even we have no clue what we're doing with the game, but whatever it is, it will be awesome and we'll be damned if you don't agree. | ||
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| IZ-Master |
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![]() Gambler Posts: 1327 ![]() ![]() ![]() ![]() ![]() | if this is suppose to be a dialogue why i nevr seen the devs answer us or something ^^ why prompt us to speak or ask question when u wont answer them ^^ ? rant aside ^^ future looking bright ... but server vs server ... mmm newest server will be crushed hehe ^^ | ||
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| SWReliford |
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Motivated Posts: 41 ![]() Location: USA (Central time zone) | as high end cont I'm personally hoping to see some epic battles versus a single boss. With high rewards, that have a low drop rate, but many to cycle through. My ideal fashion is to have at least 10 top end battles you can fight. Each 3 complete teams versus a single boss (with no support). I'm looking forward to a 15 minute fight casually, with high possibility of being defeated within 3 turns if all 3 teams don't cooperate together. That would be the best way to take PVE to the next level in my opinion =P if it's not something the developers have in mind for the future, it's something I definitely suggest. I'd also make the fights time sensitive, so you can only enter the battlefield once per day, or 3 times per week or something of that nature. Scale em to drops vs. waiting period if you want it to be diverse =) without fights of that nature at the top, there's no real reason to continue playing PVE, other than storyline which is... ok... but once you reach the end of the road with the story, you're inevitably going to be waiting a few months at least before the next morsel of story is implemented. Top end, High caliber, fights like the ones I mention are a nice way to soothe the time in between. as long as the "Possible" drops are worth the effort =P it would also add a nice definitive difference between the PVE teams, and the PVP teams. Lately I've noticed a few of the PVP teams are highly investing in ranged attacks, multi attacks, and bow attackers, so they can focus on and annihilate the opponent hero as soon as possible. However in a PVE battlfield these teams can't really do much on their own =P Granted they're successful of course, they just require more attention, and levels. Most of the time in need of party's for longer harder fights. Not only would this seperate the PVE, and PVP playing fields, it would also add a dynamic function which would be to make teams which are built to play as one single unit. as a simple example of what I mean by that, imagine one team with 6 shaman, another with 6 spearmen, another with 6 swordmen. Respectively you'd have a team dedicated to healing, a team dedicated to damage, and a team dedicated to tanking, the only problem with that is the developers kind of left out any way to ensure the enemy will maintain it's focus on a single mercenary =( kinda wipes the tank aspect from the table.... BUT there's still alot of possibility, and expandability, for fights like that to be implemented. I'm looking forward to seeing what the top end of the game has to offer, hopefully something of this nature is there. If not I'm going to be pretty disappointed.... Playing a simulation game at the top end is just a buncha *Yawn* mixed with boredom for me.... and spamming quests gets a little monotonous.... Need some of those big, nasty, fights, that you can fight for a year straight and STILL be fighting it for the drops =) eh... before I go into anymore proposed mechanics of it, I'll leave it as is, I'm sure this'll be too much for the casual forum trolls to read anyways =P ~peace | ||
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| CokeClassic |
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Assassin Posts: 142 ![]() ![]() | CHILDREN? BABIES? ZOMG KOREAUX MARRY ME. Theres a lot in store, nice of you to tell us some of it, just gives some dates and maybe a questions thread for developers | ||
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| Item |
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Motivated Posts: 30 ![]() | How about extending the crafting skills stopped at 25? Theres already experts in skills that stop at 25, maybe we should let those with high enough skill actually use new recipes... | ||
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| NickTDO |
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Motivated Posts: 40 ![]() Location: Lincoln, NE | I was wondering what file types you use for your models and world system. I saw one thread where one player suggested new Classes. Edited by NickTDO 11/10/2008 7:18 PM | ||
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| manafont |
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Total Newbie Posts: 14 ![]() | Top-level "named" mercs who wander and you must keep "happy" to keep on your team? (ala Romance of the Three Kingdoms -- Lu Bu was probably the nastiest fighter in the history of China!) Could be a mini-game all in itself | ||
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| LOL |
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Assassin Posts: 194 ![]() ![]() ![]() ![]() | Question on Economy to GM's. Comparing to last month prices on all equipment below lvl 50 dropp in a bracket of 55%-80% . Right now economy in a game is in colapsing state! I can not imagine another 50% dropp in prices on everything but unavoidably its bound to happen due to free dragon crystal giveaway! What is your plan for an economy? How are you going to stabilize the prices? Edited by LOL 11/13/2008 11:44 AM | ||
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| Garick |
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![]() Night Ruler Posts: 280 ![]() ![]() ![]() ![]() ![]() | Theres not much of a 'dialogue' here, more of a presentation of maybes. Theres not even an attempt to make it look like a response is wanted, just a statement of "this is happening, its not gonna stop happening so lets hope that when it happens its good". Marriage/Family raising systems...not a fan. I don't know if its a personal social circle or a Western market in general thing, but (especially as I'm not doing an RP here) getting married to effectively a stranger for minor benefits (that might show as 'new powers' when we 'spend the night together' hur hur) and children who I then force into a life of pain and violence doesn't seem like the kind of endgame I want to step in to. I'd much rather have a comraderie going - the guild you feel a duty to fight for or people whom you've forged a friendship with during your many adventures. anyway thats getting a little off track, the point really here is that when its been talked about its not like "We're thinking about doing this, but may change our mind if it doesn't seem appealing to the player base", its more of a "We ARE doing this, we just aren't sure how the details of it will pan out yet, sorry if you hate it". I'm all for preserving your vision rather than falling to the fanboys but at the same time theres sticking to your guns and then theres shooting yourself in the foot. But lets not be entirely negative. You've stated a desire to create more guild centric (and GvG scenarios by the sound of things, thank god) content and that person conflict is what can keep an endgame good. The Marksburg Castle event currently running is an excellent short term example of how competing directly with other groups of players as a group can seriously increase your interest. The potential to form a town (rather than rent it via bidding war) would be awesome, but its hard to pick out what you mean by settlement from that little hint you've give. More story and more locations are also always good, just please don;t forget to maye add some mid level areas to the mix - theres nothing better than disrupting a linear path. Anyways all in all I'm hopeful for the games future, but its wording from the developers mouth like this that makes me wonder if they are even aware (you can be informed and oblivious btw) of what we actually think of the state of the game. I suppose time will tell. | ||
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| LOL |
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Assassin Posts: 194 ![]() ![]() ![]() ![]() | Garick So far its understandable what they mean by that Basically, you got a mercs on your team who are aging , they go to 80 years and than they collapse, the power decrease and etc. By your child they mean a substitute of your MAIN! Cause guess what? he is not an exception! Same thing as getting C class instead of D class main, from scratch! Even so, I am NOT supporting this, just the idea of loosing all the crafting exp >.< will drive me insane... Edited by LOL 11/13/2008 8:57 PM | ||
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| Mr Rob |
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Total Newbie Posts: 6 ![]() | I wouldn't mind something that would allow a guild to have it's own...like...Compound. A guild compound, for when you don't own a city or town. A place for guild members to meet and plan things together. I don't think I've met more than 5 of my guild mates in person. | ||
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| Blaaster |
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Deathproof Posts: 2190 ![]() ![]() ![]() ![]() ![]() Location: The Netherlands | These updates look really promising, keep up the good work! =) | ||
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| missy |
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Cursed Swordsman Posts: 75 ![]() ![]() ![]() | Maybe they do not take the "Dialogue" word in its literal meaning. More of it just sounds better with the "Developer" than any other words, lol! But, I've got to admit; this is the only game I know of where the developers who actually made the game go an extra mile to 'personally' share their plans with their game to the players. Thanks guys, and hope you can work on them soon. | ||
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| michael |
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Night Ruler Posts: 321 ![]() ![]() ![]() Location: pluto | you knwo this has NOTHIGN to do with the topic but may i suggest workin on makin the skills fancy? i like the details uput into the words WILD SHOT when u use it but when u see the skill is kinda like "oh..." and when a main wild shots he just bends over and shots some how with the gun on his back but yeah jsut a sugegstion about the skills think the game would be 100x better if they were more facnier | ||
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| Lore |
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Philanthropist Posts: 631 ![]() ![]() ![]() | Amazing game and sounds like more amazing content is to be added! The community part sounds VERY interesting, can't wait to see how it turns out! | ||
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| skorillo |
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Assassin Posts: 140 ![]() ![]() Location: Romania | Yes, not much DIALOGUE here! Just a little attempt from dev team Anyway my complain is about story who can be improved so much... But with NO Dialogue.... who can listen us? | ||
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| Cutty Flam |
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![]() Total Newbie Posts: 7 ![]() Location: Sunny Go | nice Edited by Cutty Flam 11/27/2008 10:36 PM | ||
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| Blaaster |
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Deathproof Posts: 2190 ![]() ![]() ![]() ![]() ![]() Location: The Netherlands | Wow I just re-read it all and to add the fact of being able to fight people from another server sounds really awesome. This could make Atlantica one of those games that rise out above others because of this feasture, cant wait! =) | ||
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| Biddleoo |
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![]() Philanthropist Posts: 486 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Blaaster - 11/28/2008 11:44 AM Wow I just re-read it all and to add the fact of being able to fight people from another server sounds really awesome. This could make Atlantica one of those games that rise out above others because of this feasture, cant wait! =) Yes, of course, because (a) this is such a ground-breaking feature and (b) WoW didn't implement this over a year ago. | ||
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| Vagabond |
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Philanthropist Posts: 727 ![]() ![]() ![]() ![]() | Blaaster - 11/28/2008 3:44 AM Wow I just re-read it all and to add the fact of being able to fight people from another server sounds really awesome. This could make Atlantica one of those games that rise out above others because of this feasture, cant wait! =) Having cross server pvp destroys the community building aspect of the winning process. I vote no on cross server pvp as the main option. Perhaps on a smaller scale, 1 FL a day or something; make it a niche thing, not the mainstream. | ||
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| Joala |
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Gambler Posts: 847 ![]() ![]() ![]() ![]() ![]() Location: Germany | Blaaster - 11/28/2008 11:44 AM Yes, of course, because (a) this is such a ground-breaking feature and (b) WoW didn't implement this over a year ago. And WoW has ripped this feature of from Guild Wars that had it since its beginnings back in 2004 and earlier before WoW even was released or even had think about such a feature. So? | ||
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| Adrean |
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Night Ruler Posts: 243 ![]() ![]() ![]() | Vagabond - 11/30/2008 11:06 AM Blaaster - 11/28/2008 3:44 AM Wow I just re-read it all and to add the fact of being able to fight people from another server sounds really awesome. This could make Atlantica one of those games that rise out above others because of this feasture, cant wait! =) Having cross server pvp destroys the community building aspect of the winning process. I vote no on cross server pvp as the main option. Perhaps on a smaller scale, 1 FL a day or something; make it a niche thing, not the mainstream. What you just wrote made absolutely no sense. | ||
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| Vagabond |
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Philanthropist Posts: 727 ![]() ![]() ![]() ![]() | When pvp stays on one server, anyone who's even remotely paying attention soon learns the big names. And these big names generate quite a bit of interest, especially when they end up matched against each other. These big names, when they post on the forums or in peer, or wherever; their words carry weight with those who know them. This is all part of community building. Cross server activities go against this due to random people whom you'll never run into suddenly flooding the system. | ||
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A Look Into Atlantica’s Future