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Spike Formation - Sword main
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2pac
Posted 11/3/2009 1:22 AM (#278245)
Subject: Spike Formation - Sword main


Motivated

Posts: 38
25
Hi guys

I'm level 99 right now with all the mercs closed to my level (except LK and Cannon at ~80 level)
My formation is:

LK - Sword - Sword (main)
Prophet - Exo - Vik
Cannon - Monk - Shaman

In Merc's Room i have a Witch & BT with ~95 level both.

I'm feeling that my formation doesn't work very well in FL.
Until now i was passing Div.7 with no problem and still managed not to loose all the fights in Div.6
Now, i'm having problem to win battles even in Div.8 !?!??!

What do you guys advice me to do ?
Are there any things that i can do to improve my formation but running a SPIKE build ? (don't turn my build into AoE, Stun and so on ... . I love spike
What is the best/most used SPYKE formation ?
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Locksley
Posted 11/3/2009 1:45 AM (#278249 - in reply to #278245)
Subject: Re: Spike Formation - Sword main



Shinobi

Posts: 4144
2000200010025
replace cannon with archer. shaman and exo switch places.
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2pac
Posted 11/3/2009 2:28 AM (#278253 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
hmmm i have an Archer with 60 level in my merc room, so it shouldn't be a problem
The question is: If i put an Archer in, for Cannoneer, i will have no Stun presure on my opponent. Will this work latter ?

The ideea is i'm trying to settle down a good formation, so i can handle higher divisions (div 1-3)
I'm trying to avoid spending usless money on leveling mercs that i will drop later.

Please give me some advices how should my FINAL formation should look like.
Maybe there are some ppl playing div 1-2 that can give me some advices based on their own experience.

The question that i have on my mind is:
How can i achive the "ultimate" spike formation, with minimum changes to my current build ?

Edited by 2pac 11/3/2009 8:57 AM
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2pac
Posted 11/3/2009 8:57 AM (#278312 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
So, nobody has any ideea ?
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BomberWill
Posted 11/3/2009 10:00 AM (#278318 - in reply to #278312)
Subject: Re: Spike Formation - Sword main


Assassin

Posts: 135
10025
You could drop sword for a jani or inventor and make viking tank. Just rush him to level 100 and become nvik. Exo will be your backup tanker
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2pac
Posted 11/3/2009 12:32 PM (#278338 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
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I'm planning to run a SPIKE formation not to turn into a STUN type !
I don't think that adding a jani or inventor will help considering this facts
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BomberWill
Posted 11/3/2009 2:52 PM (#278380 - in reply to #278338)
Subject: Re: Spike Formation - Sword main


Assassin

Posts: 135
10025
Jani damage is pretty good and you was QQing about no stun pressure. Anyways, Pirate is another class needed for spike if you ever can get it. Go do knud or something to get lvl 100 at least.

Edit: 4 swords in your team? Prophet will destroy you. 5 melee in your team? Hope you never face an elementalist.

Edited by BomberWill 11/3/2009 2:55 PM
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ffreitas
Posted 11/3/2009 3:10 PM (#278382 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 29
25
From my experience, even spike you will need to stun pressure enemy enough to not allow HG front, I was running a formation w/o much stun pressure:
Vik/SwordM/BT(LK)
Archer/Witch/Proph
Ora/Monk/Exo

Originally BT, when i got LK i lvld her and used on FL, started to lose more cuz of no stun at all (and squishy Vik mdef too). Then I changed the formation to:
BT/SwordM/LK
Vik/Witch/Ora
Proph/Monk/Exo

And so far i got 90% winnings after this change, but i believe this happened cuz i moved vik outside freeze range, and made a stronger front. This current formation tanks a lot, but beware, it won't work at high div (I'm Div 5), Elementalists would eat you alive, and perma silence mid would screw you. That's why I'm considering some changes:

NVik/SwordM/LK
Ora/Jani/Proph
Inv/Monk/Exo

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Kamixtli
Posted 11/3/2009 9:53 PM (#278499 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Night Ruler

Posts: 325
10010010025
atm im a lvl 126 sword main spike build my form is this:

spartan / sword main / north vik
hwarang / pirate / prophet
oracle / monk / exorcist

it works pretty good for me and i have fun using it, but considering your lvl atm i cant really tell u to add a spartan and pirate that easily hehe...

but you wanna lvl up to lvl 100 and get chaos edge maxed as soon as u can, ice ridge + chaos edge is a very nice semi-spike skill

you might whant to play around with a formation like this:

spear/swordm/northvik
archer/jani/prophet
oracle/monk/exo

since your pre-lvl 100+ your missing some of the main spikers which are pirate, spartan and hwarang.

a spear should be able to do decent dmg aswell as help you with its ap drain, meanwhile a jani which is also a decent spike dmg unit/scroll killer should make your dmg output pretty nice, you can test around, during that mana seal + ice ridge + chaos edge combo your dmg output should be pretty good
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2pac
Posted 11/3/2009 11:52 PM (#278530 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
Thx guys for all your replyes
After reviewing all you advices, 2 possible changes come up to my mind.

1) Maybe i should drop the Cannoneer and put in an Archer
This way i shouldn't be concerned anymore to put stun pressure on enemy and i belive i will handle much better AOE & STUN Formations. Why ?
AOE: With Archer's - Silence, Vik's - Ice ridge and Exo's - Mana Seal, i will pretty much stop enemy's magic.
STUN: with 2 archer i will be able to snipe much faster, enemy's stuners.

The formation should look like:
LK - SW- SW (main)
Shaman - Vik - Prophet
Exo - Monk - Darkarcher

Not to say that i kinda like using (Mana piercing scrolls) so when it comes to hit the enemy with my front line, 2xSw + 1xLK will hit hard
What do you think about this one ?

2) The 2nd variant that came into my mind is to switch de Sword for an Archer and keep the cannoneer in for stun presure. I'm not quite shure how this will work
Maybe you guys will debate more about this one


Edited by 2pac 11/3/2009 11:56 PM
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Locksley
Posted 11/4/2009 5:45 AM (#278648 - in reply to #278245)
Subject: Re: Spike Formation - Sword main



Shinobi

Posts: 4144
2000200010025
1. I would switch prophet and shaman to avoid warcry covering both bows.
2. monk switch with exo. not very nice having monk+viking in same column as those 2 are vulnerable to AP drain.
3. Nah, you dun nid stun pressure if u kill fast enuff.

Edited by Locksley 11/4/2009 5:46 AM
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2pac
Posted 11/4/2009 5:54 AM (#278654 - in reply to #278648)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
Thx a lot Loc for the advices regarding reordering the formation.
But what can you tell me about the mercenary i've chosed ?
Will i handle higher divisions with this kind of formation ?

LK - SW - MainSword
Prophet - Vik - Shaman
Monk - Exo - DarkArcher
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Nokhatha
Posted 11/4/2009 6:24 AM (#278670 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Assassin

Posts: 193
100252525

-Handle high divisions : yes.
-Win in high divisions : If you played smart and got luck then yes, otherwise it'll be a time-out win/loss 90% of the matches.
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2pac
Posted 11/4/2009 7:16 AM (#278700 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
Why? What mercs should i change ? What does not work ?
The ideea is that i'm trying to stay out from mercs like Pirate or Spartan wich are like helllllllllllll expensive to upgrade !

PS: when i say "high divisions" i refer to div 1,2, max 3 !
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Nokhatha
Posted 11/4/2009 7:37 AM (#278708 - in reply to #278700)
Subject: Re: Spike Formation - Sword main


Assassin

Posts: 193
100252525
I understand which divisions you're referring to.

I'm merely saying going that high in divisions would pin you against those rascals with B-rank mercs and some over the top equipments, and sad to admit, unless you have some foolproof plan of breaking through their defences and crippling debuffs, you'll just be participating in an endurance match where points are the deciding factor.

As for change, I can't suggest anything else, because your team is the best suited for that spike idea you have in mind, so expect to see some clones of your formation.
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Locksley
Posted 11/4/2009 7:52 AM (#278717 - in reply to #278700)
Subject: Re: Spike Formation - Sword main



Shinobi

Posts: 4144
2000200010025
1. spartan easily have more utility than ur bunch of swordies.
2. alternate freeze+silence and lay stun pressure so you'll never get to pull a flamesword/light slash spam.
3. elem+prophet debuff+exo (so no HG) = you're screwed. I've seen an interesting div 1 build with princess+prophet+exo (whoopee all the passive heals). u run into that fella, princess bow signet+prophet sword debuff+elem Freeze atmosphere (yes he has elem), and all ur offense is pretty much ruined for that turn.
4. pirate+toxic sword proc hurts harder than a swordman going flamesword spam. trust me.
5. Since u requested not to change ur build into aoe...etc, I tried to minimize changes, though I'm no big fan of excessive swords. you have FOUR dammit. (ok, 3...discounting exo since he's more for speedcast+mana seal).

- to Nok, at div 1-3, there wun be clones, but rather spike builds which have spartan and pirate instead of LK and swordman, while keepin the rest of the mercs the same.

Edited by Locksley 11/4/2009 7:57 AM
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ffreitas
Posted 11/4/2009 3:17 PM (#278861 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 29
25
can some swordM 121+ answer me if skill lvl caps with charms raise as well regular?
e.g. at lvl 100 you have 60/60 FS 130 max w/ bonus, is at 121 raised to 70/70 140max? Or 70/70 130?
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Promethus
Posted 11/4/2009 3:29 PM (#278863 - in reply to #278861)
Subject: Re: Spike Formation - Sword main



King of Darkness

Posts: 8509
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^ atlantica-db.com

Look it up there.
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2pac
Posted 11/4/2009 11:40 PM (#278999 - in reply to #278717)
Subject: Re: Spike Formation - Sword main


Motivated

Posts: 38
25
Lok,
I know that pirate & spartan are kind of a must in spike formations but they cost a fortune to upgrade.
I think that at some point i will be forced to get them but i don't know when this moment will come
I belive that the most important thing when thinking to get B class merc is to analize how much time you dedicate playing atlantica
To be honest i can't spend more then 3 hours/day (during week) & 6/7 hours (on weekend) because of work/building my house/wife/.....
This way i don't think that the moment when i have like hundreds of millions0000000000000000 to upgrade properly a spartan/pirate, will come so soon. (now i have like 80 mil's in bank, enough for 2 war cry adv. books

My point is that when people think to get a B merc, they realy have to think about how many hours they spend playing !(i would play like 27/7 if woulf be possible, but is not)

The problem is that is choosed to play a build (IE. Spike) that's it's damn hard & expensive to have.
I've should have choosed to play a STUN strategy (cheap to build) but i reallllllllllllllllllllllllllllyyyyyyyyyyy HATE STUN !



Edited by 2pac 11/4/2009 11:41 PM
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Nokhatha
Posted 11/5/2009 12:19 AM (#279021 - in reply to #278245)
Subject: Re: Spike Formation - Sword main


Assassin

Posts: 193
100252525

I don't like dealing with "what if's" myself that's why I simply said just go on with your current formation, there's nothing more to improve, just need to make full use of what your mercs can do and learn how to counter every other formation in the free league.

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Locksley
Posted 11/5/2009 1:35 AM (#279035 - in reply to #278999)
Subject: Re: Spike Formation - Sword main



Shinobi

Posts: 4144
2000200010025
2pac - 11/4/2009 11:40 PM

Lok,
I know that pirate & spartan are kind of a must in spike formations but they cost a fortune to upgrade.
I think that at some point i will be forced to get them but i don't know when this moment will come
I belive that the most important thing when thinking to get B class merc is to analize how much time you dedicate playing atlantica
To be honest i can't spend more then 3 hours/day (during week) & 6/7 hours (on weekend) because of work/building my house/wife/.....
This way i don't think that the moment when i have like hundreds of millions0000000000000000 to upgrade properly a spartan/pirate, will come so soon. (now i have like 80 mil's in bank, enough for 2 war cry adv. books

My point is that when people think to get a B merc, they realy have to think about how many hours they spend playing !(i would play like 27/7 if woulf be possible, but is not)

The problem is that is choosed to play a build (IE. Spike) that's it's damn hard & expensive to have.
I've should have choosed to play a STUN strategy (cheap to build) but i reallllllllllllllllllllllllllllyyyyyyyyyyy HATE STUN !



I dun have the time to play a lot either. I buy certain items in week days, and sell them at a higher price during weekends. If I were to tell you wat items I trade, ppl would jump onto it and screw my profits. Oh and dismantling works if u know wat gear to look out for (e.g. cannons, they tend to be cheaper than other weapons like swords, but give the same no. of elements when dismantled). I can easily earn millions per day w/o actually fighting a single mob. and somehow after a while, I just end up having the money to have spartan+pirate+elem (and yes I have the summon for pirate & elem, spartan's lvl 98 atm), but I'm too lazy to train them fast.
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