Atlantica Online
Search | Statistics | User Listing Forums | Calendars | Language
You are logged in as a guest. ( logon | register )

Is Dark Archer good in PvE? How about Prophet? Which is better?
Jump to page : 1 2
Now viewing page 2 [25 messages per page]
View previous thread :: View next thread
   World of Atlantica -> Ellesian’s UniversityMessage format
 
Salvage
Posted 11/7/2009 10:12 AM (#279871 - in reply to #277410)
Subject: Re: Is Dark Archer good in PvE? How about Prophet? Which is better?


Philanthropist

Posts: 630
50010025
MA is good in dallas, detroit, and aztec where the mobs are mostly low mdef/high def.

I still take concentrate over multi-arrow on those zones. They hit really hard to the extent guard is necessary until I can skill spam in 1 turn.
Top of the page Bottom of the page
Joala
Posted 11/9/2009 4:16 AM (#280617 - in reply to #279748)
Subject: Re: Is Dark Archer good in PvE? How about Prophet? Which is better?


Gambler

Posts: 847
50010010010025
Location: Germany
Trellia - 11/7/2009 7:44 AM
In practice 9/10s of Proph mana consumption is conc. In context, lvl 70/120 upgrade conc is 351 mana a turn. Lvl 60/120 upgrade shattered sword is 445 mana. By the time you can even use a skill, conc will have burned 1053 mana. Using a level 60 skill at every opportunity doesn't even add 50% additional consumption, not to mention the skills are generally a waste of activations if they aren't on adds because you'll have cleared a good number of mobs by that time. And this still doesn't change the fact that 70/120 conc uses 351 mana per turn, regardless of the number of melee mercs you have.

Your alt is not at the endgame. My ranged had trouble tanking in constan in +5/6 freeze w/ lvl 60 PO active. They were dying on the second row to the robots in dallas. And it only gets harder from there on out. Princess' Orders is only useful later if you have a blessing license active as well, and generally only if you keep your ranged on the 2nd or 3rd row. Once it stops upgrading and the mobs keep getting stronger, you will notice an extreme deficiency in healing power. You WILL have 3 melee at least when you reach endgame PvE, or, as I said, very high + gear (I'm talking full 7+, in which case, you can afford both DA and proph and a perm merc room. Conc remains useful because it gives about half a shaman heal a turn and increases your accuracy (and buffs your attack a bit, but it's fairly marginal).

All column and cross skills do reduced damage/healing to the secondary targets. No exceptions that I can think of at the moment. (yes, DI and RM at 20-50 do reduced damage to the secondary targets) IIRC, MA does 1/2-2/3 damage to the secondary targets. And MA IS weak. Its base listed damage at lvl 60/120 upgrade is 1936. In comparison, wild shot, generally considered a fairly weak skill is base 2105 at lvl 60/120 upgrade. MA is good in dallas, detroit, and aztec where the mobs are mostly low mdef/high def. Beyond that, MA is pretty eh.


You are right that my alt on our server is considered low (level 72) but my suggestions were based on my level 121+ party on the test server in which I also had a frontline of Artys+Cannon.

I did well even at the level 120 upgrade quest with 1-2 mercs dying sometimes but in such quests it happens the same with the melees as well so no big difference there(mostly when they focus on one merc).
Top of the page Bottom of the page
Jump to page : 1 2
Now viewing page 2 [25 messages per page]
Jump to forum :
Search this forum
Printer friendly version
E-mail a link to this thread

(Delete all cookies set by this site)