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Guide to Staff Main and Staff Skills
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Promethus
Posted 9/26/2009 4:30 PM (#259580)
Subject: Guide to Staff Main and Staff Skills



King of Darkness

Posts: 11371
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The Staff Main:



Base Stats:

Strength 150
Intelligence 290
Dexterity 190
Vitality 220
Attack 74-101
Defense 225
Magic Defense 542

Brief Description:

[I]"Your foes may scoff at your low vitality and defensive level, but as a mage you have the ability to master a wide variety of spells. You can also equip an [Orb], which increases your Attack Power and Intelligence. In your later levels, you truly become a force to be reckoned with. You replenish your allies' vitality with [Blessing of Life] magic, and can learn the powerfull [Brutal Will] spell to increase your mercenaries' attack power."[/I]

A Staff Main is a Multi-purpose Main that excels at mass-damage abilities and healing. In PVP, she is unrivaled in AOE (Area of Effect or Mass Assault) damage. In PVE, she is one of the fastest leveling mains in the game, only out-matched by the Chainsaw and Musician Mains. A Staff Main has eight different skills at her disposal, with one of them unlocked after the lvl 100 upgrade. Her skills give her a wide range of abilities to either help her team or hurt her foes.

Skills:

The Staff Main shares skills with her Shaman counterpart, but she has several unique abilities that only she manifests. First, we will cover her and the shaman's shared abilities.

Brutal Will
[I]*A skill that makes a row go berserk. Mercs affected by it gain an attack power, multi-hit rate, and action power regen buff. However, you also lose control of mercs affected by this skill and the affected mercs take damage every turn. Brutal Will is generally not raised because there are more useful skills that the Main can learn.*[/I]

Hex of Darkness
[I]*Causes a DOT(Damage over Time) and debuff on the enemy. The debuff decreases maximum HP for the duration of the DOT. If this skill is cast on a target affected by the Swordsman's Dark Seed, then the Hell Flame combo will trigger, which is like a super Hex of Darkness. This skill usually isn't leveled because it is only really useful when a Swordsman will be kept for you entire Atlantica career*. Even then, there are better skills to have.[/I]

Noble Sacrifice
[I]*Sacrifice skill that heals your team. Needs the caster to be at 30% health to work. Worthless on a Main because, if the main dies, then you lose. Never level this skill on your a Staff Main.*[/I]

Blessing of Life
[I]*Very good skill. The first healing ability you'll ever have. Starts off targeting only one merc, but becomes a row target at lvl 20. The only time you'll ever find a better heal is at lvl 76, when you recruit an Oracle. Level this skill if you don't plan to have a Shaman. Even if you do have a shaman, it's good to put 1 point here as a precaution for emergencies.*[/I]

That's all of the shared skills. Next are the Main-Characters-Only skills.

Guard Dispel
[I]*A decent skill for PVP. It destroys the Holy Guard status on the front-most row. Situational use only because it does no damage at all and has no other effects. Only 1 point is needed, because charms will give this skill 100% accuracy.*[/I]

Mana Shield
[I]*Good, old Mana Shield. It has saved many a Staff Mains' butt in combat. Whenever a physical attack hits the Staff Main, she'll automatically recover HP at the cost of her Mana. It only heals the first hit, not the combo hits. In PVE, this is always active unless disabled in the skill window. In PVP, the Shield will only trigger at a set percentage rate. Higher skill lvls means a high rate of activation in PVP, bigger heals in both PVE and PVP, and larger Mana useage. However, be careful with this skill in PVE. It'll quickly deplete your Mana stores and leave you drained.*[/I]

Evanescent Scud
[I]*Your first and only AOE skill for the first 100 lvls as a Staff. This skill does a great deal of damage, killing or severely weakening mobs in PVE until lvl 95~. It casts quickly, so it is the primary PVE AOE skill of choice. Pretty much ALL Staff mains max this because it is their primary lvling and attack skill for the first 100 lvls. It is also teh primary reason to be a Staff main in the first place.*[/I]

Flame Blow
[I]*Your lvl 100 skill. It is an even stronger AOE than Scud, but it takes longer to cast. It also carries a Fire element tag, so Fire resistant monsters and Shield+Sword mercs take reduced damage. While the listed damage is low, it does 2 quick successive hits of that low damage. That means, the listed damage of 1.6k is really 3.2k total damage. The second hit happens immediately on the next enemy turn. While Scud is better for quick PVE fights, Flame Blow is better in 2v1 situations.*[/I]


Commonly suggested skill build for lvl 120 or lower:

60 Flame Blow or Evanescent Scud
29/39 Mana Shield
60/50 Blessing of Life
1 Guard Dispel

and for lvl 121+

70 Flame Blow or Evanescent Scud
70 Blessing of Life
19 Mana Shield
1 Guard Dispel

Suggested team for quick leveling:

Lvl 1+:

Spear - Beast Trainer - Spear
Gunner - Artilleryman - Gunner
Shaman - Staff(m) - Monk

At lvl 70+, you'll start converting to this:

Spear - Beast Trainer - Spear
Janissary - Artilleryman - Cannoneer/Inv
Staff(m) - Prophet - Monk

*These teams are PVE only or Auto-Battle Free League. They will not do that well at end-game manual PVP.*





-----------------------------------------------------------

If anyone has tips, advice, hints, and other stuff for Staff mains, even if it's a formation that'll help them, feel free to post.

Edited by Promethus 9/29/2009 3:21 PM
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LBuffalo
Posted 9/26/2009 4:55 PM (#259587 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills



Deathproof

Posts: 2058
20002525
wow nice pix
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Promethus
Posted 9/26/2009 4:57 PM (#259588 - in reply to #259587)
Subject: Re: Guide to Staff Main and Staff Skills



King of Darkness

Posts: 11371
5000500010001001001002525
I need to find some main char pics for all of the weps. I only had the Staff main female ones and maybe Sword main male. I can probablly rip the Sword main pic from the AO trailer if I need to.
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Hawa
Posted 9/26/2009 7:29 PM (#259635 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Philanthropist

Posts: 712
500100100
i think witch dont help on staff main

now im fine with level 73 staff main
spear spear spear
bt viking gunner(replace by inventor-coz i like it lol)
staff monk arti(maybe princess o0)
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Azwani
Posted 9/26/2009 7:49 PM (#259642 - in reply to #259580)
Subject: RE: Guide to Staff Main and Staff Skills



Gambler

Posts: 1225
100010010025
Witch work fine on me...

BT -Sword-Viking
Main -Witch-Gunner
Shaman- monk-exo
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Naia
Posted 9/26/2009 7:58 PM (#259645 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills



Night Ruler

Posts: 257
1001002525
Commonly suggested skill build:

60 Flame Blow or Evanescent Scud
30 Mana Shield
60 Blessing of Life


uh?
i'll say (at 120)

60 flame blow / eva scud
40 mana shield
50 blessing of life
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Hawa
Posted 9/26/2009 8:10 PM (#259648 - in reply to #259645)
Subject: Re: Guide to Staff Main and Staff Skills


Philanthropist

Posts: 712
500100100
well 1st round either bt, spear, or arti work around which doesnt have any problem(if flyer got small only)
2nd round monk(awakening) 3 spear LS on 3 row mobs makes some mobs reduce ap cant move
3rd round arti DI, BT summon, and only staff main scud done all mobs finish
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Nephtyz
Posted 9/27/2009 1:13 AM (#259731 - in reply to #259645)
Subject: Re: Guide to Staff Main and Staff Skills


Motivated

Posts: 35
25
Naia - 9/27/2009 4:58 AM

Commonly suggested skill build:

60 Flame Blow or Evanescent Scud
30 Mana Shield
60 Blessing of Life


uh?
i'll say (at 120)

60 flame blow / eva scud
40 mana shield
50 blessing of life


Hmm, With only 19 in mana shield, when ppl are stupid enough to focus 2 full turn of attack without seal on, I'm barely injured when it's my turn to play (monk protect) but I only have the mana to cast 1 flame blow. So higher manashield means more mp drained for a quite unnoticable effect.
Maybe the lack of mana comes from the equipement. In freezing +3 atm, I'll see next lvl if the set of nix +2 help...


Promethus - 9/27/2009 1:30 AM
Mana Shield
[I]*In PVP, the Shield will only trigger at a set percentage rate.*[/I]


I seriously doubt that, even if it's writen on the skill description. The animation is done every time for sure, but I never really checked if the heal was triggered too.
One other thing to know about this skill, for PvP and PvE, is that only the 1st attack activate manashield.
If there is 3 attacks from 1 archer for example, 1st hit will trigger manashield, 2nd and 3rd will hit but will not be healed. Now, If 1st attack miss, there will not be any activation of manashield triggered by this merc attack.
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Kaiuuki
Posted 9/27/2009 1:38 AM (#259742 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Deathproof

Posts: 2396
2000100100100252525
Location: In Your Pants D: LET ME OUT!!!
awesome prom

as always
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MegaDeth
Posted 9/27/2009 3:42 AM (#259762 - in reply to #259580)
Subject: RE: Guide to Staff Main and Staff Skills


Night Ruler

Posts: 201
100100
please mention the MANA POOL CAP in pvp, when suggesting peeps to up mana shield more then 19

i'm using

pve

exo - staff - bt
proph - witch - inv
monk - sham - princess

pvp

vik - witch - bt
princess - staff - proph
monk - exo - sham

when i'll get inventor to decent levels he'll replace viking and shammie will tank in his stead, for pvp
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Nephtyz
Posted 9/27/2009 4:06 AM (#259766 - in reply to #259762)
Subject: RE: Guide to Staff Main and Staff Skills


Motivated

Posts: 35
25
MegaDeth - 9/27/2009 12:42 PM

please mention the MANA POOL CAP in pvp, when suggesting peeps to up mana shield more then 19


What ?
Cap ?

There's nothing related to the 19th lvl of mana shield, except that with 1 in guard dispel, it's the lvl of manashield you have at lvl 110...

Just care about mana problem if it's too high.
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MegaDeth
Posted 9/28/2009 4:21 AM (#260267 - in reply to #259766)
Subject: RE: Guide to Staff Main and Staff Skills


Night Ruler

Posts: 201
100100
yep yep , 7000 mp mana cap , so with a maxed out mana shield you'll burn torugh all yer mana in a round of focus on your main

on the other hand in pk there are no retarded free league rules like mana cap , random scrolls , time dot or special damage rules like range doing half to staff , so not having maxed mana shield is yer death

too bad pk is pretty much non existent in atlantica

other things to worry about:

recent stealth nerf made staff mains generate ap at the rate of a viking, about 60 / round

mounts impact staff mains the least, they don't give +skill or int, so you only get the def ( useless in free league ) vitality and attack power

all in all a staff main has to trade a powerful aoe for all this crap i mentioned above
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Nephtyz
Posted 9/28/2009 9:02 AM (#260333 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Motivated

Posts: 35
25
I see

Anyway no point in upgrading mana shield above 19 because of the new skill cap.
At lvl 130 :
70 blow
70 blessing
19 mana shield
1 guard dispel
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DaVinci
Posted 9/29/2009 2:09 AM (#260862 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Night Ruler

Posts: 268
1001002525
Those formations are actually better for pvp then pve. Dual D grade spear front line is junk in pve at high levels. They have such low hp and mag def that you will need very high + gear to make them even ok tanks. Canoneer is pretty bad in pve also. The debuff isn't good enough for mobs with 30k+ attack. Much better merc's can go in all those slots for pve...
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Augustburnsred
Posted 9/29/2009 11:34 AM (#261065 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Philanthropist

Posts: 475
100100100100252525
quick clarification on mana shield

it will trigger on each physical atack hits, exept if someone 2-4 hit combo u u get heal for the 1st hit only
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Drizzt
Posted 9/29/2009 12:16 PM (#261091 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Motivated

Posts: 35
25
oracle is lvl 76 and not 80
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N0ttifish
Posted 10/7/2009 1:01 AM (#264797 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Night Ruler

Posts: 242
10010025
Just some tips for staff main starter:
-buy 1 lvl Mana Shield (II) asap for extra xp gain once u get access to the market as it is often cheaper than (I).
-Eva Scud (I) can only get from market or modern box and not from commdity box.
-get 1 lvl of BW (Butral Will) for lazy quest grinding. (later can skill decrease it)
-as to say that guard dispel is only really needed if you fl for low level. If not, get bw as I mention above is better for quest grinding.
-skill decrease books are made for staff main so get them at low prices every now and then LOL
-Exo is your best friend and your worst enemy. XD

Edited by N0ttifish 10/7/2009 1:03 AM
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Runkis
Posted 2/27/2010 7:49 AM (#345623 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Gambler

Posts: 844
50010010010025
Location: Far from you!:o
Brutal will is a very usefull skill ^^ for PVE. for PVP it blows.
As for me i got
PVP
L60 Blessing of life.=Part time usefull.
L70 Flame Blow.=Very usefull.
L10 Brutal will=Useless
L19 mana shield.=Very usefull.
L1 guard dispel.=Part time usefull

When I PVE i use
L10 Blessing of life. =Useless
L70 Flame blow. =Useless
L60 brutal will. =Very usefull - esp for coyote (main not on guard 24/7)
L19 mana shield. =Allways good.
L1 guard dispel. =Useless

In coyote a good formation is!
Spartan-0-Viking/BT
Inventor-0-Jani (Any gunners)^^
Ele/arty-0-StaffM
Move spartan to the middle and brutal midline, Soloing 3on1 just fine with 1,2m might (even faster than some 1,4m+^^)

StaffM -0- Viking (Tank)
Inventor-spartan-Jani - (Brutal will)
Ele -0- 0

Edited by Runkis 2/27/2010 7:58 AM
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Dacy Dalstrin
Posted 2/27/2010 8:02 AM (#345631 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills



Gambler

Posts: 851
5001001001002525
Location: In your dreams~
If Dacy could add, Mana Shield is only activated if the Staff Main is the target for the basic attack. For example:

Staff Main - Viking - Swordsman
Archer - x - x
x - x - x

If the Viking is hit with an axe-like attack, Mana Shield will not activate. If the Archer was hit by cannon fire, Mana Shield will not activate. If the Staff Main is hit by a Gun, Mana Shield will activate.
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ScarletBind
Posted 2/27/2010 10:50 PM (#346027 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Night Ruler

Posts: 226
10010025
idk if this is true, but in pvp, the 2nd hit of fb gets cancel if there's a puri scroll active?
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Locksley
Posted 2/27/2010 11:12 PM (#346038 - in reply to #346027)
Subject: Re: Guide to Staff Main and Staff Skills



King of Darkness

Posts: 6706
50001000500100100
ScarletBind - 2/27/2010 10:50 PM

idk if this is true, but in pvp, the 2nd hit of fb gets cancel if there's a puri scroll active?


yes its true. I have cancelled the 2nd part of FB thru puri scroll in FL
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Karmah
Posted 2/28/2010 3:46 AM (#346096 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills


Total Newbie

Posts: 1
0
uhm... is it useful to up scud if at level 100 ur getting flame blow which is better?
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Locksley
Posted 2/28/2010 4:03 AM (#346099 - in reply to #346096)
Subject: Re: Guide to Staff Main and Staff Skills



King of Darkness

Posts: 6706
50001000500100100
If you can afford skill decrease books, and you like to aoe, no harm getting scud up first.
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RailgunLV5
Posted 2/28/2010 10:23 AM (#346213 - in reply to #259580)
Subject: Re: Guide to Staff Main and Staff Skills



Philanthropist

Posts: 510
500
-.- this guide is kinda out dated

this is how u grind staff

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AMxPM
Posted 2/28/2010 10:24 AM (#346214 - in reply to #346213)
Subject: Re: Guide to Staff Main and Staff Skills



Shinobi

Posts: 3255
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RailgunLV5 - 2/28/2010 1:23 PM

-.- this guide is kinda out dated

this is how u grind staff


WTF
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