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| Atlantica Online | ||
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Guide to Staff Main and Staff SkillsModerators: Forum Moderator Jump to page : 1 2 Now viewing page 1 [25 messages per page] | View previous thread :: View next thread |
| World of Atlantica -> Ellesian's University | Message format |
| Promethus |
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King of Darkness Posts: 11371 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The Staff Main: Base Stats: Strength 150 Intelligence 290 Dexterity 190 Vitality 220 Attack 74-101 Defense 225 Magic Defense 542 Brief Description: [I]"Your foes may scoff at your low vitality and defensive level, but as a mage you have the ability to master a wide variety of spells. You can also equip an [Orb], which increases your Attack Power and Intelligence. In your later levels, you truly become a force to be reckoned with. You replenish your allies' vitality with [Blessing of Life] magic, and can learn the powerfull [Brutal Will] spell to increase your mercenaries' attack power."[/I] A Staff Main is a Multi-purpose Main that excels at mass-damage abilities and healing. In PVP, she is unrivaled in AOE (Area of Effect or Mass Assault) damage. In PVE, she is one of the fastest leveling mains in the game, only out-matched by the Chainsaw and Musician Mains. A Staff Main has eight different skills at her disposal, with one of them unlocked after the lvl 100 upgrade. Her skills give her a wide range of abilities to either help her team or hurt her foes. Skills: The Staff Main shares skills with her Shaman counterpart, but she has several unique abilities that only she manifests. First, we will cover her and the shaman's shared abilities. Brutal Will [I]*A skill that makes a row go berserk. Mercs affected by it gain an attack power, multi-hit rate, and action power regen buff. However, you also lose control of mercs affected by this skill and the affected mercs take damage every turn. Brutal Will is generally not raised because there are more useful skills that the Main can learn.*[/I] Hex of Darkness [I]*Causes a DOT(Damage over Time) and debuff on the enemy. The debuff decreases maximum HP for the duration of the DOT. If this skill is cast on a target affected by the Swordsman's Dark Seed, then the Hell Flame combo will trigger, which is like a super Hex of Darkness. This skill usually isn't leveled because it is only really useful when a Swordsman will be kept for you entire Atlantica career*. Even then, there are better skills to have.[/I] Noble Sacrifice [I]*Sacrifice skill that heals your team. Needs the caster to be at 30% health to work. Worthless on a Main because, if the main dies, then you lose. Never level this skill on your a Staff Main.*[/I] Blessing of Life [I]*Very good skill. The first healing ability you'll ever have. Starts off targeting only one merc, but becomes a row target at lvl 20. The only time you'll ever find a better heal is at lvl 76, when you recruit an Oracle. Level this skill if you don't plan to have a Shaman. Even if you do have a shaman, it's good to put 1 point here as a precaution for emergencies.*[/I] That's all of the shared skills. Next are the Main-Characters-Only skills. Guard Dispel [I]*A decent skill for PVP. It destroys the Holy Guard status on the front-most row. Situational use only because it does no damage at all and has no other effects. Only 1 point is needed, because charms will give this skill 100% accuracy.*[/I] Mana Shield [I]*Good, old Mana Shield. It has saved many a Staff Mains' butt in combat. Whenever a physical attack hits the Staff Main, she'll automatically recover HP at the cost of her Mana. It only heals the first hit, not the combo hits. In PVE, this is always active unless disabled in the skill window. In PVP, the Shield will only trigger at a set percentage rate. Higher skill lvls means a high rate of activation in PVP, bigger heals in both PVE and PVP, and larger Mana useage. However, be careful with this skill in PVE. It'll quickly deplete your Mana stores and leave you drained.*[/I] Evanescent Scud [I]*Your first and only AOE skill for the first 100 lvls as a Staff. This skill does a great deal of damage, killing or severely weakening mobs in PVE until lvl 95~. It casts quickly, so it is the primary PVE AOE skill of choice. Pretty much ALL Staff mains max this because it is their primary lvling and attack skill for the first 100 lvls. It is also teh primary reason to be a Staff main in the first place.*[/I] Flame Blow [I]*Your lvl 100 skill. It is an even stronger AOE than Scud, but it takes longer to cast. It also carries a Fire element tag, so Fire resistant monsters and Shield+Sword mercs take reduced damage. While the listed damage is low, it does 2 quick successive hits of that low damage. That means, the listed damage of 1.6k is really 3.2k total damage. The second hit happens immediately on the next enemy turn. While Scud is better for quick PVE fights, Flame Blow is better in 2v1 situations.*[/I] Commonly suggested skill build for lvl 120 or lower: 60 Flame Blow or Evanescent Scud 29/39 Mana Shield 60/50 Blessing of Life 1 Guard Dispel and for lvl 121+ 70 Flame Blow or Evanescent Scud 70 Blessing of Life 19 Mana Shield 1 Guard Dispel Suggested team for quick leveling: Lvl 1+: Spear - Beast Trainer - Spear Gunner - Artilleryman - Gunner Shaman - Staff(m) - Monk At lvl 70+, you'll start converting to this: Spear - Beast Trainer - Spear Janissary - Artilleryman - Cannoneer/Inv Staff(m) - Prophet - Monk *These teams are PVE only or Auto-Battle Free League. They will not do that well at end-game manual PVP.* ----------------------------------------------------------- If anyone has tips, advice, hints, and other stuff for Staff mains, even if it's a formation that'll help them, feel free to post. Edited by Promethus 9/29/2009 3:21 PM | ||
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| LBuffalo |
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![]() Deathproof Posts: 2058 ![]() ![]() ![]() | wow nice pix | ||
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| Promethus |
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King of Darkness Posts: 11371 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I need to find some main char pics for all of the weps. I only had the Staff main female ones and maybe Sword main male. I can probablly rip the Sword main pic from the AO trailer if I need to. | ||
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| Hawa |
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Philanthropist Posts: 712 ![]() ![]() ![]() | i think witch dont help on staff main now im fine with level 73 staff main spear spear spear bt viking gunner(replace by inventor-coz i like it lol) staff monk arti(maybe princess o0) | ||
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| Azwani |
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![]() Gambler Posts: 1225 ![]() ![]() ![]() ![]() | Witch work fine on me... BT -Sword-Viking Main -Witch-Gunner Shaman- monk-exo | ||
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| Naia |
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![]() Night Ruler Posts: 257 ![]() ![]() ![]() ![]() | Commonly suggested skill build: 60 Flame Blow or Evanescent Scud 30 Mana Shield 60 Blessing of Life uh? i'll say (at 120) 60 flame blow / eva scud 40 mana shield 50 blessing of life | ||
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| Hawa |
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Philanthropist Posts: 712 ![]() ![]() ![]() | well 1st round either bt, spear, or arti work around which doesnt have any problem(if flyer got small only) 2nd round monk(awakening) 3 spear LS on 3 row mobs makes some mobs reduce ap cant move 3rd round arti DI, BT summon, and only staff main scud done all mobs finish | ||
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| Nephtyz |
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Motivated Posts: 35 ![]() | Naia - 9/27/2009 4:58 AM Commonly suggested skill build: 60 Flame Blow or Evanescent Scud 30 Mana Shield 60 Blessing of Life uh? i'll say (at 120) 60 flame blow / eva scud 40 mana shield 50 blessing of life Hmm, With only 19 in mana shield, when ppl are stupid enough to focus 2 full turn of attack without seal on, I'm barely injured when it's my turn to play (monk protect) but I only have the mana to cast 1 flame blow. So higher manashield means more mp drained for a quite unnoticable effect. Maybe the lack of mana comes from the equipement. In freezing +3 atm, I'll see next lvl if the set of nix +2 help... Promethus - 9/27/2009 1:30 AM Mana Shield [I]*In PVP, the Shield will only trigger at a set percentage rate.*[/I] I seriously doubt that, even if it's writen on the skill description. The animation is done every time for sure, but I never really checked if the heal was triggered too. One other thing to know about this skill, for PvP and PvE, is that only the 1st attack activate manashield. If there is 3 attacks from 1 archer for example, 1st hit will trigger manashield, 2nd and 3rd will hit but will not be healed. Now, If 1st attack miss, there will not be any activation of manashield triggered by this merc attack. | ||
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| Kaiuuki |
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Deathproof Posts: 2396 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Location: In Your Pants D: LET ME OUT!!! | awesome prom as always | ||
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| MegaDeth |
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Night Ruler Posts: 201 ![]() ![]() | please mention the MANA POOL CAP in pvp, when suggesting peeps to up mana shield more then 19 i'm using pve exo - staff - bt proph - witch - inv monk - sham - princess pvp vik - witch - bt princess - staff - proph monk - exo - sham when i'll get inventor to decent levels he'll replace viking and shammie will tank in his stead, for pvp | ||
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| Nephtyz |
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Motivated Posts: 35 ![]() | MegaDeth - 9/27/2009 12:42 PM please mention the MANA POOL CAP in pvp, when suggesting peeps to up mana shield more then 19 What ? Cap ? There's nothing related to the 19th lvl of mana shield, except that with 1 in guard dispel, it's the lvl of manashield you have at lvl 110... Just care about mana problem if it's too high. | ||
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| MegaDeth |
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Night Ruler Posts: 201 ![]() ![]() | yep yep , 7000 mp mana cap , so with a maxed out mana shield you'll burn torugh all yer mana in a round of focus on your main on the other hand in pk there are no retarded free league rules like mana cap , random scrolls , time dot or special damage rules like range doing half to staff , so not having maxed mana shield is yer death too bad pk is pretty much non existent in atlantica other things to worry about: recent stealth nerf made staff mains generate ap at the rate of a viking, about 60 / round mounts impact staff mains the least, they don't give +skill or int, so you only get the def ( useless in free league ) vitality and attack power all in all a staff main has to trade a powerful aoe for all this crap i mentioned above | ||
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| Nephtyz |
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Motivated Posts: 35 ![]() | I see Anyway no point in upgrading mana shield above 19 because of the new skill cap. At lvl 130 : 70 blow 70 blessing 19 mana shield 1 guard dispel | ||
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| DaVinci |
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Night Ruler Posts: 268 ![]() ![]() ![]() ![]() | Those formations are actually better for pvp then pve. Dual D grade spear front line is junk in pve at high levels. They have such low hp and mag def that you will need very high + gear to make them even ok tanks. Canoneer is pretty bad in pve also. The debuff isn't good enough for mobs with 30k+ attack. Much better merc's can go in all those slots for pve... | ||
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| Augustburnsred |
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Philanthropist Posts: 475 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | quick clarification on mana shield it will trigger on each physical atack hits, exept if someone 2-4 hit combo u u get heal for the 1st hit only | ||
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| Drizzt |
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Motivated Posts: 35 ![]() | oracle is lvl 76 and not 80 | ||
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| N0ttifish |
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Night Ruler Posts: 242 ![]() ![]() ![]() | Just some tips for staff main starter: -buy 1 lvl Mana Shield (II) asap for extra xp gain once u get access to the market as it is often cheaper than (I). -Eva Scud (I) can only get from market or modern box and not from commdity box. -get 1 lvl of BW (Butral Will) for lazy quest grinding. (later can skill decrease it) -as to say that guard dispel is only really needed if you fl for low level. If not, get bw as I mention above is better for quest grinding. -skill decrease books are made for staff main so get them at low prices every now and then LOL -Exo is your best friend and your worst enemy. XD Edited by N0ttifish 10/7/2009 1:03 AM | ||
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| Runkis |
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Gambler Posts: 844 ![]() ![]() ![]() ![]() ![]() Location: Far from you!:o | Brutal will is a very usefull skill ^^ for PVE. for PVP it blows. As for me i got PVP L60 Blessing of life.=Part time usefull. L70 Flame Blow.=Very usefull. L10 Brutal will=Useless L19 mana shield.=Very usefull. L1 guard dispel.=Part time usefull When I PVE i use L10 Blessing of life. =Useless L70 Flame blow. =Useless L60 brutal will. =Very usefull - esp for coyote (main not on guard 24/7) L19 mana shield. =Allways good. L1 guard dispel. =Useless In coyote a good formation is! Spartan-0-Viking/BT Inventor-0-Jani (Any gunners)^^ Ele/arty-0-StaffM Move spartan to the middle and brutal midline, Soloing 3on1 just fine with 1,2m might (even faster than some 1,4m+^^) StaffM -0- Viking (Tank) Inventor-spartan-Jani - (Brutal will) Ele -0- 0 Edited by Runkis 2/27/2010 7:58 AM | ||
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| Dacy Dalstrin |
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![]() Gambler Posts: 851 ![]() ![]() ![]() ![]() ![]() ![]() Location: In your dreams~ | If Dacy could add, Mana Shield is only activated if the Staff Main is the target for the basic attack. For example: Staff Main - Viking - Swordsman Archer - x - x x - x - x If the Viking is hit with an axe-like attack, Mana Shield will not activate. If the Archer was hit by cannon fire, Mana Shield will not activate. If the Staff Main is hit by a Gun, Mana Shield will activate. | ||
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| ScarletBind |
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Night Ruler Posts: 226 ![]() ![]() ![]() | idk if this is true, but in pvp, the 2nd hit of fb gets cancel if there's a puri scroll active? | ||
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| Locksley |
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![]() King of Darkness Posts: 6706 ![]() ![]() ![]() ![]() ![]() | ScarletBind - 2/27/2010 10:50 PM idk if this is true, but in pvp, the 2nd hit of fb gets cancel if there's a puri scroll active? yes its true. I have cancelled the 2nd part of FB thru puri scroll in FL | ||
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| Karmah |
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Total Newbie Posts: 1 ![]() | uhm... is it useful to up scud if at level 100 ur getting flame blow which is better? | ||
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| Locksley |
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![]() King of Darkness Posts: 6706 ![]() ![]() ![]() ![]() ![]() | If you can afford skill decrease books, and you like to aoe, no harm getting scud up first. | ||
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| RailgunLV5 |
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![]() Philanthropist Posts: 510 ![]() | -.- this guide is kinda out dated this is how u grind staff ![]() | ||
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| AMxPM |
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![]() Shinobi Posts: 3255 ![]() ![]() ![]() ![]() ![]() ![]() | RailgunLV5 - 2/28/2010 1:23 PM -.- this guide is kinda out dated this is how u grind staff ![]() WTF | ||
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Guide to Staff Main and Staff Skills